torsdag 18 juni 2009

Work division (preliminary)

Alex: Project management, shader programming
Michael: Graphics engine, prototyping
Daniel: Physics, parallelization
Fraz: Audio, DirectX
Hanzheng: QA, GUI programming
Shenshen: AI programming, level design, graphics
Ying: Network programming

3 kommentarer:

  1. Two questions:
    1. whats the idea behind "parallelization"?
    2. no one is doing the audio?

    SvaraRadera
  2. Regarding the first question, I think the idea is to perhaps make use of some basic OpenMP directives to at least get a little better utilization of multicore processors. We haven't really discussed it in detail, so we'll just have to see how well it pans out.

    SvaraRadera
  3. Oh I see, a very interesting idea... I'm looking forward to hear more about this at the next meeting, because to be honest it sounds to me like you are setting yourself up for a truck load of work for a very small gain...

    SvaraRadera