Ok I looked in to the starting problems we had today and it's a "Intel-based video chipset problem" or in other words "don't use ogre3d direct3d on a lap-top" with openGL it works fine tough.
If any of you still can't get it to run write a comment and we'll look into it.
I have also cleande up the repository abit, removing all files not actually used.
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When i try to run it after compiling from visual studio 2008 Express Edition it gives the following exception:
SvaraRaderaUnhandled exception at 0x004145d8 in Race.exe: 0xC0000005: Access violation reading location 0xcccccccc.
But I am able to run it by going into the bin directory in the source code and manually running it choosing the rendering mode first.
On my laptop it runs fine in OpenGL mode and it also runs in D3d mode but in D3d it displays false textures in the game.
As it turns out VS don't store all project properties in the project file. All the debugging settings are actually stored in the .user file. I've added mine to the repository. I don't think VS vill load it on your computer but you can copy-paste the content of the file into yours.
SvaraRadera