fredag 28 augusti 2009

Submesh Issues

What ogre refers to as "submeshes" is the areas of a mesh which is affected by different materials (textures). In other words the only way to model around this would be to have every collison surface of a model look the same. i.e no goal strip on the ground. please post your thoughts about if you want me to "clean" the model in this way or if Daniel should look into rewrite the physics manager to handle submeshes.

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