Ok I looked in to the starting problems we had today and it's a "Intel-based video chipset problem" or in other words "don't use ogre3d direct3d on a lap-top" with openGL it works fine tough.
If any of you still can't get it to run write a comment and we'll look into it.
I have also cleande up the repository abit, removing all files not actually used.
söndag 21 juni 2009
torsdag 18 juni 2009
Inspiration
Here is a link to the movie I got my basic ideas from. If you feel you have time it might be worth a look =)
Work division (preliminary)
Alex: Project management, shader programming
Michael: Graphics engine, prototyping
Daniel: Physics, parallelization
Fraz: Audio, DirectX
Hanzheng: QA, GUI programming
Shenshen: AI programming, level design, graphics
Ying: Network programming
Michael: Graphics engine, prototyping
Daniel: Physics, parallelization
Fraz: Audio, DirectX
Hanzheng: QA, GUI programming
Shenshen: AI programming, level design, graphics
Ying: Network programming
onsdag 17 juni 2009
Links
Our SVN repository: https://g2st09.beanstalkapp.com/game/
Visual C++:
http://www.it.uu.se/datordrift/programvara/msdnaa
http://www.microsoft.com/express/download/
Ogre3D: http://www.ogre3d.org/
SVN client for Windows: http://tortoisesvn.net/downloads
Content creation tools:
http://www.blender.org/
http://www.gimp.org/
Content resources:
http://www.turbosquid.com/
http://www.ogre3d.org/wiki/index.php/Free_Resources
Visual C++:
http://www.it.uu.se/datordrift/programvara/msdnaa
http://www.microsoft.com/express/download/
Ogre3D: http://www.ogre3d.org/
SVN client for Windows: http://tortoisesvn.net/downloads
Content creation tools:
http://www.blender.org/
http://www.gimp.org/
Content resources:
http://www.turbosquid.com/
http://www.ogre3d.org/wiki/index.php/Free_Resources
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