måndag 31 augusti 2009
Running the latest version
In order to test drive the new level (with a "goal" box in the middle of it), remove the "New" from the filenames of hPrototypeNew.h and PhysicsManagerNew.cpp. Obviously, you need to rename (or locally remove) the files which currently have these names first.
Final Version
Can anyone upload the Final version that was used for demo today including new track. The latest vesion contains old track. I missed the presentaion and now I am dying to see the new track in all its glory :D
Thanks
söndag 30 augusti 2009
Hello?
Empty in the lab...
Well, I'll be back after lunch, too, until somewhere around 5pm, later on I can write the report and such in the evening/night. I live very close to the campus area, so I can come by any time.
Well, I'll be back after lunch, too, until somewhere around 5pm, later on I can write the report and such in the evening/night. I live very close to the campus area, so I can come by any time.
GUI workaround
I took a quick look at the GUI issue we had today. And there is a function in the mRenderer object for switching Scene Manager
"mRenderer->setTargetSceneManager(newScene);"
So there should be no need for the workaround in the latest update...
And by the way, I'll finish up the mongoose model at home tomorrow so I won't be there before lunch.
fredag 28 augusti 2009
Demo Day
Justin moved our presentation to 11am on Monday:
http://www.it.uu.se/edu/course/homepage/games/st09
http://www.it.uu.se/edu/course/homepage/games/st09
Submesh Issues
What ogre refers to as "submeshes" is the areas of a mesh which is affected by different materials (textures). In other words the only way to model around this would be to have every collison surface of a model look the same. i.e no goal strip on the ground. please post your thoughts about if you want me to "clean" the model in this way or if Daniel should look into rewrite the physics manager to handle submeshes.
torsdag 27 augusti 2009
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